Star Trek: Peaceful Occupations

S4E07: Negative Reciprocity
Back and forth backstabs

Session 17
Attended: Alex, Brad, David, Gail, Jay, Owen & Shaun
Venue: DeeTwenty

Covers events on Mirror Stardate 52800.

(insert player logs here)

GM’s Summary:
The private freighter Sarah is contracted to smuggle slaves off of the Alliance world of Salva II, to the relative safety of Ferenginar. But among the passengers and crew are several agents for different factions. Lavok is working for the Terran Rebellion, carrying a package of old Terran Empire secrets, which he hopes to divert to Terok Nor. Kestra Hagen is a spy for the Alliance, trying to steal this package. Ruork is an agent for Memory Omega, also aiming to steal the package. And Number Four has had his mind replaced by another android working for Skraag, contracted to deliver the ship to the Badlands.

Several schemes are launched in parallel, all clashing against each other, with K’voDleH also eventually turning on Captain Carthright for his own ends. When nearly everyone is either killed or stunned, the ship is intercepted and boarded by an Alliance patrol. A transporter contingency by Ruork gets most of them off the Sarah and onto the bridge of an Alliance Vorcha. The fake Number Four, returned to his undamaged alter-body, follows along, while Lavok escapes to the Klingons’ shuttle bay and sneaks off in a shuttle. The remainder secure the Vorcha, before K’voDleH and the android kill Carthright and Ruork, and get as far as the Badlands. There, the android kills the Klingon, before Doctor Damaar beams the android into space and completes the flight to Ferenginar on his own, along with the surviving passengers and a massive warship.

View
S4 Epilogue
The episode that wasn't

Wossname about how USS Onake Obavva NCC-75466 misses final Battle of Cardassia due to warp core malfunction.

GM’s Commentary: This was due to be a full episode, or at least filler for after part 2 of the previous episode. But we ran out of time, and frankly it wouldn’t have been much of a challenge, with the players’ stats now unreasonably high. Point is, it happened, they missed the final battle. The war is over, and I’m quite pleased about that. I had run out of ideas for interesting war stories.

View
S4E06: Stimulus Diffusion, part 2
Same place, new faces

Session 16
Attended: Alex, Brad, David, Gail, Owen & Shaun
Venue: DeeTwenty

Covers events on Stardate 52800.

(insert player logs here)

GM’s Summary:

View
S4E06: Stimulus Diffusion
Same place, new faces

Session 15
Attended: Alex, Brad, David, Gail, Jay, Owen & Shaun
Venue: DeeTwenty

Covers events on Stardate 52799.

(insert player logs here)

GM’s Summary:
With the Breen attack on Earth and new technology placing the burden of most of the fighting on Klingon ships alone, the USS Denali NCC-70258 is reported missing, along with the visiting Captain West, and Skraag assumes a more permanent command of the USS Onake Obavva NCC-75466, with Commander Ruork as his first officer.

A new mission is rushed to the Obavva via alternate channels, approximately repeating their mission to Delavi III, since Jem’Hadar forces were observed rebuilding and expanding the facilities there, to make up for other losses in the region. An away team is sent down to the planet to try to encourage the remaining Cardassian forces to switch sides and turn against the Dominion, while the Obavva engages in battle with a Breen cruiser and several Dominion vessels, including a mighty dreadnought, carrying thousands of new Jem’Hadar reinforcements for Delavi III. The Onake Obavva triumphs over these.

View
S4E05: Interaction Distance
All a matter of proximity

Session 14
Attended: Alex, David, Gail, Owen & Shaun
Venue: DeeTwenty

Covers events on Stardate 52547.

(insert player logs here)

GM’s Summary:
The USS Onake Obavva NCC-75466, under temporary command of Commander Skraag, is sent on a mission in support of the Klingon Defence Force, aiming to knock out vital ground facilities at Delavi III. Dozens of security officers with heavy weapons are rushed into the main town, where they face steep opposition from Cardassian troops protecting military buildings, but ultimately succeed. Damage to civilian buildings is limited, due to Skraag’s strict rules of engagement, but two Starfleet crew are left seriously wounded. In contrast, only a single Galor class cruiser, the Content Not Found: cds-avenal, is present to defend the planet from space, and this is quickly defeated by the Obavva and the supporting IKS Krotahl.

View
S4E04: Division of Labour
Nobody worries about upsetting a droid

Session 13
Attended: Alex, Brad, David, Gail, James, Jay, Owen & Shaun
Venue: DeeTwenty

Covers events on Stardate 52448.

(insert player logs here)

GM’s Summary:
The USS Onake Obavva NCC-75466 is tasked with supporting the Bajoran resistance with quick raids on PLANETNAME, before joining a Klingon raid on the Cardassian shipyards at Septimus. A plan is hatched to send Number Four on a stealth infiltration of a large desert prison, staging an escape of the resistance members there, while most of the rest of the command crew beam down to the planetary capital. There, they plan to sabotage a Dominion laboratory. However, things go wrong when subspace interference disrupts the transporters, and Hagen is only able to retrieve four of the five away team members’ bodies. Even more worrying, the process bizarrely transfers the consciousness of all of them into the one remaining body, that of Ensign Lorat.

Four successfully completes his mission, joining Carthright in rescuing the others from the air. At the same time, the body of Lorat, controlled by many minds at once, manages to steal some data from the Dominion lab, even fighting off some Jem’Hadar guards, before Carthright performs an extremely dangerous high-speed, low-altitude flyby of the lab building in order to beam Lorat to safety. Vulcan meditation techniques succeed in returning the away team minds to their correct bodies.

View
S4E03: Eminent Domain
Charge!

Session 12
Attended: Alex, Brad, David, Gail, James, Jay, Owen & Shaun
Venue: DeeTwenty

Covers events on Stardate 52333.

(insert player logs here)

GM’s Summary:
With Commander Skraag now assigned as the new first officer, and Commander Ruork merely attached as a temporary advisor, the USS Onake Obavva NCC-75466 is sent to support isolated Bajoran colonies, starting with Dreon VII. There, Bajoran hostages are being held inside a Dominion outpost to prevent Starfleet from attacking. This does not stop the Obavva’s crew from sending an away team with a fairly blunt attack plan down to the surface, though ultimately this succeeds, due to a bold charge by Doctor Damaar.

In space, odd movements are detected around the system, until the Obavva finds itself with a Breen battlecruiser unexpectedly coming up behind it. Conflict is avoided and signs of significant ship movements are detected, but Captain Coe orders them to keep their guard up and watch for more.

View
S4E02: Contagious Magic
Stealing the parts with the power

Session 11
Attended: Alex, David, Gail, Jay, Owen & Shaun
Venue: DeeTwenty

Covers events on Stardate 52248.

(insert player logs here)

GM’s Summary:
The commissioning of the USS Onake Obavva NCC-75466 is interrupted when the ship is suddenly stolen, mid-ceremony, and then apparently destroyed in an explosion. The crew’s examination of the scene leads them to a civilian trade station at Lorillia, where they ultimately uncover a conspiracy to steal the Onake Obavva and smuggle it away inside of a Ferengi bulk freighter, the K’veen. The freighter was raided, and its warp core accidentally destabilized. With Engineer Hagen critically shot by a surprisingly still alive Commander Skraag, the Obavva is pulled from the larger ship’s hold and the criminal crew taken into custody. The Aerowing, with assistance from the civilian courier Gertie, pulls the exploding ship to a safe distance just in time, saving the day.

View
S4E01: Anomie
Screw the rules

Session 10
Attended: Alex, David, Gail, James, Owen, Scot & Shaun
Venue: DeeTwenty

Covers events on Stardate 52001 to 52111.

(insert player logs here)

GM’s Summary:
The survivors of the Rutan spot a Durgem freighter stopped for repairs and hijack it. On board, they find a human Starfleet prisoner and evidence that the ship was heading for Wadi space, where other Alpha Quadrant prisoners seemed to be held.

Meanwhile, back in Federation space, Commander Ruork is summoned to an informal discussion with Captain Coe. She expresses doubt in the Rutan’s chances of survival and explains that it had been assumed the ex-Maquis crew would most likely assassinate the Vorta leadership instead of capturing any. She also informs Ruork that he’s been assigned as new XO of the USS Nexus NCC-74879.

Raiding the station at Wadi, the away teams are immediately lost to giant games. Other prisoners held there exhibit strange symptoms, which some of the away team also start showing. This is eventually found to be the Psi2000 infection, brought to the Gamma Quadrant for study by the CDS Dabray. Ensign Kulia works out how to interrupt the station’s complex transporter system and succeeds in rescuing the away teams as well as 73 prisoners, including 6 other survivors of the Rutan.

Station records indicate that the Bajoran wormhole may be becoming active again, so they take the cloaked Kekoot there, through a large Dominion fleet, and are able to return to the Alpha Quadrant. Jem’Hadar fighters follow them through, but the Nexus is present to cover their safe return.

View
S3E08: Reverse Fault
Locked in

Session 9
Attended: Alex, Gail, James, Jay, Owen & Shaun
Venue: Owen & Sue’s place

Covers events on Stardate 51834 to 51999.


Personal log. Stephan Carthright. Stardate 51962.1
-—————— Text only -—————————-

In retrospect, I suspect that was a suicide mission. Well, not exactly, that’s not Starfleet style. More like a mission where the expected probability of success is expressed in single digits. Small ones.

It’s understandable, they’re not going to send their best ships or best crews on such a mission, but did they really have to give us a bunch of kids just out of the Academy? This was Ensign Kulia’s first combat mission. He’s still having nightmares.

To be honest, he’s not the only one.

I keep thinking back over that battle, if battle is the right word for it, was there anything we could have done differently. It all went down so incredibly fast, one moment everything was fine the next every alarm on the ship was blaring. I’m sure I saw stars for a second just as the transporter activated, literally, where the port bulkhead should have been.

That Vorta had better be worth all of this. Otherwise I’m throwing him out of an airlock myself.

So far it’s been a month since we left Doza. The less said about the trip, the better. Whose idea was it to dig up an old 20th Century saga called “Lost in Space” anyway?

Current estimates are another two weeks back to the wormhole, and that’s assuming we don’t have any technical problems. I’m going to strangle Hagen well before that.


GM’s Summary:
With the Agora being scrapped and the crew’s new Intrepid-class starship not yet complete, Starfleet arranges a temporary assignment for them, a covert operation in support of a planned invasion of Cardassian space, aboard the restored USS Rutan. The crew, minus Commander Ruork but with Number Four returned to duty, are to take the Rutan through the wormhole, to the planet of Dosa II, to follow up a lead on a senior Vorta strategic planner named Tannon. After interrogating a well-connected Dosi merchant, they learn the location of a remote Dominion command center on a jungle island, and set about staging a raid on it. Lieutenant Hagen stays aboard the Rutan, keeping it cloaked and hidden behind a moon, while Carthwright flies his cloaked Cardassian shuttlecraft down to disrupt the compound’s shields enough to allow Captain West, K’voDleH, Damaar and Number Four to beam through and start shooting the place up. The away team are all heavily injured, with Four completely disabled, but they ultimately succeed in capturing Tannon and 2 junior Vorta.

However, the brazen attack draws every Jem’Hadar vessel in the system to Dosa, and Hagen decides to bring the Rutan back into orbit over the island for a quick escape. Unfortunately, the Jem’Hadar, actively seeking a hidden target, quickly close in on the Rutan. Carthright barely has time to perform a cloaked shuttle docking before the Rutan comes under heavy fire, and with its cloak on, its shields are down. In seconds, the Rutan is blasted apart by the Jem’Hadar, and Hagen barely has time to use her old emergency tramsporter routines, set up back in the Maquis days, to beam herself and two Starfleet bridge crew aboard Carthright’s shuttle for a cloaked escape. Perhaps half of the remaining Starfleet crew made it to the escape pods, but their fate is unknown.

The cloaked shuttle lands on the planet to pick up the away team and their prisoners, and then slinks out of the system for a slow, cramped voyage back to the wormhole. When they arrive, they find a massive invasion fleet preparing to enter the wormhole, but the wormhole unexpectedly flashes and vanishes, apparently destroyed.

GM’s Commentary:
This scenario was originally going to be much simpler, and I’m so glad I complicated it.

Sadly, it’s been 3 months since I wrote that line, without bothering to finish this commentary due to life getting in the way, and so I can’t quite recall how it was originally simpler or how I complicated it.

I believe the original version, also borrowed from Spycraft: Battlegrounds, was a simple snatch & grab job, abducting the Vorta planner for Starfleet Intel. So I suppose everything other than that was added complication. All of it played out very nicely and we all had a good time; I think it was partly a decent plot we collectively pulled together, partly the out-of-character knowledge that it was the end of the season and possibly the last time I’d be available for a while due to starting a new job a week later, and partly a few nice perspectives by Hitchcock on story-telling that I found fascinating.

Killing the Rutan was odd for me. I sort of intended it to happen in this session, but it meant a lot to me. It connected me back to the first successful long-term roleplaying campaign I ever ran, the first time I’d solicited new players instead of borrowing friends from an established group. And it was central to my first big contribution to the USS Dauntless, this roleplaying group. I was never very satisfied with how I’d replaced it in the original group with the USS Singularity; the bigger Nebula class never had half as much personality. Similarly, I was a little disappointed when the current players opted not to keep it in the transition from the Maquis campaign to the Dominion War campaign (and I suspect we were almost all confused by the choice of a Constellation class instead).

I think I would have just kept bringing the Rutan back, one way or another, well into the 25th century, if I hadn’t killed it. And perhaps it’s better to make room for new ships tell good stories on. (Besides, there are always flashbacks, prequels, parallel universes, namesakes, etc.)

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.